GOSU

HUMAN THROWER

Tetris grid under a rain of ragdolls — every row-clear slices the crowd into independently flying pieces.

5–15 min · Arcade · Fast

← → or A / D — move · Space / W — jump (in the air: dive-stomp) · S — crouch · P / Esc — pause · ` / F3 — debug overlay

About this game

Physics ragdoll arcade with Tetris-style row clearing: you are the only survivor at the bottom of a vertical glass container, and ragdoll humans keep raining down from above. A filled row fires and cuts everything inside it to pieces — and what survives the blast is real physics, not canned animation. Rapier2D runs the whole pile at a fixed 60 Hz: full ragdolls with flailing limbs, a detachment system that turns severed parts into independent stackable pieces, clear scheduling with a danger band, and three different ways to lose (overflow, trapped, spawn blocked). Everything is procedural — graphics, faces, humans and audio are generated at boot, zero asset files. Move, jump, dive-stomp and dodge: plain surviving pays, style pays 4-8 times more.

#physics#chaos#dodge#survival#score attack#ragdoll

Game facts

Status
Playable now
Session

5–15 min · Arcade · Fast

Difficulty
Medium
Players
Solo
Mobile
Partial touch
Dropped
Sep 21, 2026
Built with
TypeScript · Vite 6 · PixiJS v8 · Rapier2D (WASM)
Source code
GitHub

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